VSourceV4L2 C++ lib. Video capture and video source control based on V4L2 API

€1,500.00

VSourceV4L2 C++ library version 2.1.2 provides video capture and video source control function based on V4L2 API for Linux.

LICENSE: We sell source code of this library as is, without future updates and technical support according to perpetual non-exclusive royalty-free license. You pay once and can use this library in your software and hardware products without limits. Please read the license agreement before purchasing: DOWNLOAD LICENSE. You can buy technical support service for this product.

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Overview

VSourceV4L2 C++ library provides video capture and video source (V4L2 compatible video sources) control function based on V4L2 API. The library supports stepwise and discrete devices. The library inherits interface from open source VSource interface class. VSource.h file contains data structures VSourceParams class (contains video source params and provides methods for serialization / deserialization params), VSourceCommand enum (describes video source action commands), VSourceParam enum (describes video source params) and includes VSourceLibCamera class declaration. VSourceOpenCv depends on: VSource interface class and open source Logger library which provides method to write logs. The library provides auto detection of supported resolution, format and fps. If particular devices doesn't support requested pixel format, resolution or fps, the library will set most appropriate parameters. The library supports C++17 standard and provide simple interface.

Simple interface

class VSourceV4L2 : public VSource
{
public:
    
    /// Get string of current library version.
    static std::string getVersion();
    
    /// Open video source.
    bool openVSource(std::string& initString) override;
    
    /// Init video source. All params will be set according to structure.
    bool initVSource(VSourceParams& params) override;
    
    /// Get open status.
    bool isVSourceOpen() override;
    
    /// Close video source.
    void closeVSource() override;
    
    /// Get new video frame.
    bool getFrame(Frame& frame, int32_t timeoutMsec = 0) override;
    
    /// Set video source param.
    bool setParam(VSourceParam id, float value) override;
    
    /// Get video source param value.
    float getParam(VSourceParam id) override;
    
    /// Get video source params.
    void getParams(VSourceParams& params) override;
    
    /// Execute command.
    bool executeCommand(VSourceCommand id) override;
    
    /// Decode and execute command.
    bool decodeAndExecuteCommand(uint8_t* data, int size) override;
};

Simple example

#include <iostream>
#include "VSourceV4L2.h"

// Entry point.
int main(void)
{
    // Init video source.
    cr::video::VSource* source = new cr::video::VSourceV4L2();
    std::string initString = "/dev/video0";
    if (!source->openVSource(initString))
        return -1;

    // Main loop.
    cr::video::Frame frame;
    while (true)
    {
        // Wait new frame 1 sec.
        if (!source->getFrame(frame, 1000))
            continue;

        std::cout << "New frame " << frame.frameId <<
        " (" << frame.width << "x" << frame.height << ") cycle time : " <<
        (int)source->getParam(cr::video::VSourceParam::CYCLE_TIME_MKS) <<
        " mksec" << std::endl; 
    }

    return 1;
}
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