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Home VCodecJetPack C++ lib. Fast video codec (H264, HEVC) for Nvidia Jetson platforms
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VCodecJetPack C++ lib. Fast video codec (H264, HEVC) for Nvidia Jetson platforms

€1,000.00

VCodecJetPack C++ library provides hardware video encoding for H264 and HEVC codecs for Jetson platforms based on Jetson Multimedia API.

LICENSE: We sell source code of this library as is, without future updates and technical support according to perpetual non-exclusive royalty-free license. You pay once and can use this library in your software and hardware products without limits. Please read the license agreement before purchasing: DOWNLOAD LICENSE. You can buy technical support service for this product.

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VCodecJetPack C++ library provides hardware video encoding for H264 and HEVC codecs for Jetson platforms based on Jetson Multimedia API.

LICENSE: We sell source code of this library as is, without future updates and technical support according to perpetual non-exclusive royalty-free license. You pay once and can use this library in your software and hardware products without limits. Please read the license agreement before purchasing: DOWNLOAD LICENSE. You can buy technical support service for this product.

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VCodecJetPack C++ library provides hardware video encoding for H264 and HEVC codecs for Jetson platforms based on Jetson Multimedia API.

LICENSE: We sell source code of this library as is, without future updates and technical support according to perpetual non-exclusive royalty-free license. You pay once and can use this library in your software and hardware products without limits. Please read the license agreement before purchasing: DOWNLOAD LICENSE. You can buy technical support service for this product.

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You can by this software online by card or you can buy the software by bank transfer. Bank transfer available only for companies. To buy software by bank transfer please send us request to info@constantrobotics.com. Also, you can buy technical support service for this product.

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Programmer’s manual: DOWNLOAD

Overview

VCodecJetPack C++ library provides hardware video encoding for H264 and HEVC codecs for Jetson platforms based on Jetson Multimedia API. VCodecJetPack class inherits interface and data structures from open source VCodec library and also includes Logger open source library which provides function for print logs. VCodecJetPack uses Jetson Jetson Multimedia API. The library provides simple programming interface to be implemented in different C++ projects. The library was written with C++17 standard. The libraries are supplied as source code only. The library is a CMake project. Encoding time on Jetson Orin NX:

  • H264 codec, 2560x1440 - 14.4 msec, 1920x1080 - 8.6 msec, 1280x720 - 4.2 msec, 640x512 - 2 msec.

  • HEVC codec, 2560x1440 - 13.8 msec, 1920x1080 - 8.4 msec, 1280x720 - 2.3 msec, 640x512 - 2 msec.

Simple interface

class VCodecJetPack : public VCodec
{
public:

    /// Get library version.
    static std::string getVersion();

    /// Set parameter value.
    bool setParam(VCodecParam id, float value) override;

    /// Get parameter value.
    float getParam(VCodecParam id) override;

    /// Encode video frame.
    bool transcode(Frame& src, Frame& dst) override;

    /// Execute command.
    bool executeCommand(VCodecCommand id) override;
};

Simple example

#include <iostream>
#include "VCodecJetPack.h"

int main(void)
{
    // Create codec.
    cr::video::VCodec* videoCodec = new cr::video::VCodecJetPack();

    // Set codec parameters.
    videoCodec->setParam(cr::video::VCodecParam::BITRATE_KBPS, 7500);
    videoCodec->setParam(cr::video::VCodecParam::GOP, 30);
    videoCodec->setParam(cr::video::VCodecParam::FPS, 30);

    // Create NV12 frame.
    const int width = 1280;
    const int height = 720;
    cr::video::Frame frameNv12(width, height, cr::video::Fourcc::NV12);

    // Fill NV12 frame by random values.
    for (uint32_t i = 0; i < frameNv12.size; ++i)
        frameNv12.data[i] = (uint8_t)i;

    // Create output HEVC frame.
    cr::video::Frame frameHEVC(width, height, cr::video::Fourcc::HEVC);

    // Create output file.
    FILE *outputFile = fopen("out.hevc", "w+b");

    // Params for moving object.
    int objectWidth = 128;
    int objectHeight = 128;
    int directionX = 1;
    int directionY = 1;
    int objectX = width / 4;
    int objectY = height / 2;

    // Encode and record 200 frames.
    for (uint32_t n = 0; n < 200; ++n)
    {
        // Draw moving object.
        memset(frameNv12.data, 128, width * height);
        for (int y = objectY; y < objectY + objectHeight; ++y)
            for (int x = objectX; x < objectX + objectHeight; ++x)
                frameNv12.data[y * width + x] = 255;
        objectX += directionX;
        objectY += directionY;
        if (objectX >= width - objectWidth - 5 || objectX <= objectWidth + 5)
            directionX = -directionX;
        if (objectY >= height - objectHeight - 5 || objectY <= objectHeight + 5)
            directionY = -directionY;

        // Encode.
        if (!videoCodec->transcode(frameNv12, frameHEVC))
        {
            std::cout << "Can't encode frame" << std::endl;
            continue;
        }

        // Write to file.
        fwrite(frameHEVC.data, frameHEVC.size, 1, outputFile);  
    }

    // Close file.
    fclose(outputFile);
    return 1;
}

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ABOUT US

ConstantRobotics conducts scientific research in video processing, control protocols, and data exchange. Our diverse team of engineers develops software libraries and applications to simplify complex problems. Customers can test our libraries on their own data before making a purchase. Detailed documentation is available on our website. Our main focus is creating real-time algorithms that run on any platform.

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ConstantRobotics Sp. z o.o. Warsaw, Poland, VAT ID: PL5252930273, info@constantrobotics.com

LICENSES FOR SOFTWARE

Our software libraries are distributed under perpetual licenses. We don't restrict distribution of software libraries as a part of your hardware and software products. Our library prices are the same for all our clients and are based on the following principle: you can create a counterpart of our algorithms with the same or better characteristics, but the cost of your own research will be significantly higher than buying ready-made libraries. By purchasing our libraries you get a solution with proven performance. Two licenses are available for our products: a perpetual license for the compiled version of the library and a perpetual license for the source code. You pay once at the time of purchase. Download licenses:

  • LICENSE FOR SOURCE CODE OF SOFTWARE

  • LICENSE FOR COMPILED VERSION OF SOFTWARE

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